<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>GlitchArt Blog</title><description>Tutorials, techniques, and inspiration for digital glitch artists</description><link>https://www.glitchart.studio/blog/</link><language>en-us</language><item><title>Islamic Geometry in Digital Art</title><link>https://www.glitchart.studio/blog/posts/islamic-geometry-digital-art/</link><guid isPermaLink="true">https://www.glitchart.studio/blog/posts/islamic-geometry-digital-art/</guid><description>Explore how Islamic geometric patterns - built from star polygons, girih tiles, and symmetry rules - inspire stunning digital generative art and algorithmic design.</description><pubDate>Sun, 05 Apr 2026 00:00:00 GMT</pubDate><category>islamic geometry</category><category>geometric patterns</category><category>generative art</category><category>tiling</category></item><item><title>Truchet Tiles: Simple Tiles, Infinite Art</title><link>https://www.glitchart.studio/blog/posts/truchet-tiles/</link><guid isPermaLink="true">https://www.glitchart.studio/blog/posts/truchet-tiles/</guid><description>Learn how Truchet tiles - square tiles with quarter-circle arcs in random rotations - generate mesmerizing infinite patterns, mazes, and generative art from simple rules.</description><pubDate>Sun, 05 Apr 2026 00:00:00 GMT</pubDate><category>truchet tiles</category><category>generative tile art</category><category>procedural generation</category><category>generative art</category></item><item><title>Poisson Disk Sampling for Better Randomness</title><link>https://www.glitchart.studio/blog/posts/poisson-disk-sampling/</link><guid isPermaLink="true">https://www.glitchart.studio/blog/posts/poisson-disk-sampling/</guid><description>Learn why uniform randomness creates ugly clustering and how Poisson disk sampling produces evenly distributed blue noise points for stippling, dithering, and art.</description><pubDate>Sat, 04 Apr 2026 00:00:00 GMT</pubDate><category>poisson disk sampling</category><category>blue noise</category><category>stippling</category><category>generative art</category></item><item><title>Vera Molnar and the Art of Controlled Chaos</title><link>https://www.glitchart.studio/blog/posts/vera-molnar-controlled-chaos/</link><guid isPermaLink="true">https://www.glitchart.studio/blog/posts/vera-molnar-controlled-chaos/</guid><description>Explore the pioneering computer art of Vera Molnar, from her iconic Schotter to Molnar Lines. Learn how controlled randomness became a cornerstone of generative art.</description><pubDate>Sat, 04 Apr 2026 00:00:00 GMT</pubDate><category>vera molnar art</category><category>schotter</category><category>generative art history</category><category>computer art</category></item><item><title>The Hilbert Curve: Space-Filling Art</title><link>https://www.glitchart.studio/blog/posts/hilbert-curve/</link><guid isPermaLink="true">https://www.glitchart.studio/blog/posts/hilbert-curve/</guid><description>Discover the Hilbert curve - a space-filling curve that passes through every point of a 2D region. Learn how this mathematical marvel is used in art and computing.</description><pubDate>Fri, 03 Apr 2026 00:00:00 GMT</pubDate><category>hilbert curve</category><category>space filling curve art</category><category>fractal</category><category>generative art</category></item><item><title>SVG vs PNG: Vector Export Guide</title><link>https://www.glitchart.studio/blog/posts/svg-vs-png-vector-export/</link><guid isPermaLink="true">https://www.glitchart.studio/blog/posts/svg-vs-png-vector-export/</guid><description>Understand the difference between SVG vector and PNG raster exports for digital art. Learn when to use each format and why SVG export matters for scalable artwork.</description><pubDate>Fri, 03 Apr 2026 00:00:00 GMT</pubDate><category>SVG export</category><category>vector art from photos</category><category>SVG vs PNG</category><category>image formats</category></item><item><title>Flow Fields and Curl Noise Explained</title><link>https://www.glitchart.studio/blog/posts/flow-fields-curl-noise/</link><guid isPermaLink="true">https://www.glitchart.studio/blog/posts/flow-fields-curl-noise/</guid><description>Explore how flow fields and curl noise create stunning fluid-like digital art. Learn about vector fields, Perlin noise gradients, and the algorithms behind the effect.</description><pubDate>Thu, 02 Apr 2026 00:00:00 GMT</pubDate><category>flow field art</category><category>curl noise</category><category>generative art</category><category>Perlin noise</category></item><item><title>What Is Datamoshing? A Complete Guide</title><link>https://www.glitchart.studio/blog/posts/what-is-datamoshing/</link><guid isPermaLink="true">https://www.glitchart.studio/blog/posts/what-is-datamoshing/</guid><description>Learn what datamoshing is and how artists break video compression by removing keyframes. Explore the technique, its history, and how codec glitches became an art form.</description><pubDate>Wed, 01 Apr 2026 00:00:00 GMT</pubDate><category>datamoshing</category><category>datamosh effect</category><category>glitch art</category><category>video art</category></item><item><title>Cellular Automata: Simple Rules, Complex Art</title><link>https://www.glitchart.studio/blog/posts/cellular-automata-art/</link><guid isPermaLink="true">https://www.glitchart.studio/blog/posts/cellular-automata-art/</guid><description>Discover how cellular automata like Conway&apos;s Game of Life and Wolfram&apos;s rules turn simple neighbor-checking into mesmerizing generative art and emergent complexity.</description><pubDate>Tue, 31 Mar 2026 00:00:00 GMT</pubDate><category>cellular automata</category><category>game of life art</category><category>generative art</category><category>emergence</category></item><item><title>Delaunay Triangulation and Low-Poly Art</title><link>https://www.glitchart.studio/blog/posts/delaunay-triangulation-low-poly/</link><guid isPermaLink="true">https://www.glitchart.studio/blog/posts/delaunay-triangulation-low-poly/</guid><description>Learn how Delaunay triangulation turns photographs into stunning low-poly art. Explore the algorithm, point placement strategies, and the math behind the aesthetic.</description><pubDate>Sun, 29 Mar 2026 00:00:00 GMT</pubDate><category>delaunay triangulation</category><category>low poly art</category><category>generative art</category><category>algorithm</category></item><item><title>The VHS Glitch Aesthetic Explained</title><link>https://www.glitchart.studio/blog/posts/vhs-glitch-aesthetic/</link><guid isPermaLink="true">https://www.glitchart.studio/blog/posts/vhs-glitch-aesthetic/</guid><description>Explore why VHS artifacts became a beloved art style. Learn how tracking errors, chromatic aberration, and scanlines work, and why retro video glitches endure.</description><pubDate>Sat, 28 Mar 2026 00:00:00 GMT</pubDate><category>VHS effect</category><category>VHS aesthetic</category><category>retro video</category><category>glitch art</category></item><item><title>Reaction-Diffusion and Turing Patterns</title><link>https://www.glitchart.studio/blog/posts/reaction-diffusion-turing-patterns/</link><guid isPermaLink="true">https://www.glitchart.studio/blog/posts/reaction-diffusion-turing-patterns/</guid><description>Learn how Alan Turing&apos;s 1952 paper predicted animal skin patterns using reaction-diffusion math. Explore the Gray-Scott model and create Turing patterns digitally.</description><pubDate>Fri, 27 Mar 2026 00:00:00 GMT</pubDate><category>reaction diffusion</category><category>turing patterns</category><category>generative art</category><category>math art</category></item><item><title>Voronoi Tessellation Patterns Explained</title><link>https://www.glitchart.studio/blog/posts/voronoi-tessellation/</link><guid isPermaLink="true">https://www.glitchart.studio/blog/posts/voronoi-tessellation/</guid><description>Discover how Voronoi diagrams create natural-looking patterns found in giraffe skin, cracked mud, and soap bubbles. Learn to generate Voronoi art from your photos.</description><pubDate>Wed, 25 Mar 2026 00:00:00 GMT</pubDate><category>voronoi diagram</category><category>voronoi tessellation</category><category>generative art</category><category>math art</category></item><item><title>ASCII Art: A Visual History From 1960s to Now</title><link>https://www.glitchart.studio/blog/posts/ascii-art-visual-history/</link><guid isPermaLink="true">https://www.glitchart.studio/blog/posts/ascii-art-visual-history/</guid><description>Trace the history of ASCII art from 1960s computer labs through BBS culture to its modern revival on TikTok and Discord. Learn how photo-to-ASCII conversion works.</description><pubDate>Tue, 24 Mar 2026 00:00:00 GMT</pubDate><category>ASCII art</category><category>ASCII art history</category><category>ASCII art from photos</category><category>retro art</category></item><item><title>What Is Pixel Sorting? A Complete Guide</title><link>https://www.glitchart.studio/blog/posts/what-is-pixel-sorting/</link><guid isPermaLink="true">https://www.glitchart.studio/blog/posts/what-is-pixel-sorting/</guid><description>Learn what pixel sorting is, how it works, and why Kim Asendorf&apos;s algorithm became the most viral glitch art effect. Explore brightness, hue, and threshold modes.</description><pubDate>Sun, 22 Mar 2026 00:00:00 GMT</pubDate><category>pixel sorting</category><category>pixel sort effect</category><category>glitch art</category><category>instagram art</category></item><item><title>History of Halftone Printing in Art</title><link>https://www.glitchart.studio/blog/posts/history-of-halftone/</link><guid isPermaLink="true">https://www.glitchart.studio/blog/posts/history-of-halftone/</guid><description>Explore the fascinating history of halftone printing from the 1850s to modern digital art. Learn about Ben Day dots, CMYK screen angles, and the pop art connection.</description><pubDate>Sat, 21 Mar 2026 00:00:00 GMT</pubDate><category>halftone</category><category>halftone history</category><category>ben day dots</category><category>print design</category></item><item><title>Atkinson vs Floyd-Steinberg Dithering Compared</title><link>https://www.glitchart.studio/blog/posts/atkinson-vs-floyd-steinberg/</link><guid isPermaLink="true">https://www.glitchart.studio/blog/posts/atkinson-vs-floyd-steinberg/</guid><description>Compare Atkinson and Floyd-Steinberg dithering algorithms side-by-side. Learn why Atkinson discards 25% of error and when each algorithm produces better results.</description><pubDate>Thu, 19 Mar 2026 00:00:00 GMT</pubDate><category>atkinson dithering</category><category>dithering comparison</category><category>error diffusion</category><category>image processing</category></item><item><title>Bayer Dithering: Ordered Patterns Explained</title><link>https://www.glitchart.studio/blog/posts/bayer-dithering-explained/</link><guid isPermaLink="true">https://www.glitchart.studio/blog/posts/bayer-dithering-explained/</guid><description>Learn how Bayer dithering uses ordered threshold matrices to simulate colors. Compare 2x2, 4x4, and 8x8 Bayer patterns and see how they differ from error diffusion.</description><pubDate>Wed, 18 Mar 2026 00:00:00 GMT</pubDate><category>bayer dithering</category><category>ordered dithering</category><category>retro art</category><category>image processing</category></item><item><title>Floyd-Steinberg Dithering Algorithm Guide</title><link>https://www.glitchart.studio/blog/posts/floyd-steinberg-dithering/</link><guid isPermaLink="true">https://www.glitchart.studio/blog/posts/floyd-steinberg-dithering/</guid><description>Discover how the Floyd-Steinberg error diffusion algorithm works, why its 7/16 weights produce natural-looking results, and where it&apos;s used in modern art tools.</description><pubDate>Tue, 17 Mar 2026 00:00:00 GMT</pubDate><category>floyd steinberg dithering</category><category>error diffusion</category><category>algorithm</category><category>pixel art</category></item><item><title>What Is Dithering? A Complete Guide</title><link>https://www.glitchart.studio/blog/posts/what-is-dithering/</link><guid isPermaLink="true">https://www.glitchart.studio/blog/posts/what-is-dithering/</guid><description>Learn what dithering is and how it tricks your eyes into seeing more colors than your screen can display. Explore error diffusion, ordered dithering, and modern uses.</description><pubDate>Mon, 16 Mar 2026 00:00:00 GMT</pubDate><category>dithering</category><category>dithering explained</category><category>retro art</category><category>image processing</category></item></channel></rss>